Artist: Len Ferguson
Inker: Sal Buscema
Colourists: Len O’Grady and Dee Cunniffe
Letterer: Shawn Lee
Editor: John Barber
I will always be the first to admit that I am a somewhat loose D&D fan. I haven’t played more than 10 times and I thought the online version stunk. Since then though, I have come to really enjoy the comics surrounding the ever popular RPG. I love me some good lore and IDW’s Dungeons & Dragons series’ have all proven to impress. There are no limits in a world filled with necromancers, giants, and demons alike, just unlimited potential for memorable stories and often even more memorable characters.
Dolt and Torn are two common thieves living in the ever dreadful Dockward of Waterdeep. In a matter of a single night they have found themselves go from making little but, steady money stealing boots and petty clothing items for a man named Skorlus to being wrongly accused of the kidnapping of the guild master of Roaringhorn’s daughter. A situation, ironically enough that Dolt had mentioned earlier as a get rich quick scheme when they had found their employer dead.
The actual kidnapper, however, is a nasty man with an even nastier side-kick or Imrar Salkyn, if you will. Glasgerd’s attempt at tearing down the house of Roaringhorn has many back ups and had eventually proven successful in capturing the young lady daughter. Not only have their goals been met but, the tracing of the capture to them in near impossible, even more so now that our two ever-tardy and witty thieves, Torn and Dolt are being blamed. After witnessing the capture, the two trouble makers come across a guard of Lady Roaringhorn who asks for their help for her retrieval. When they attempt to refuse he places a curse on them, sacrificing himself, that requires them to put forth their greatest efforts in her safe return.
I really really enjoyed this intro into the Forgotten Realms. Torn and Dolt are amazing characters and I couldn’t be more excited to see what other trouble they can manage to get into. Dolt is very quick acting, he reacts and at times comes up with pretty crazy plans that Torn is thankfully there to dismantle. He plays a much more solid, thought out role in their partnership. He weighs the pros and cons of every situation and will only engage when it means a profit for him. Their snarky dialogue between one another had proven quite entertaining and has given me many new insults to toss around when need be.
The art thus far has been great as well, not exceeding what you would expect from the series but, holding true to the high quality standards they have had thus far. My favourite panels are those showing the Roaringhorn’s castle which appears to be gorgeous, bright and very enticing. It is a wonder a place that lovely can exist in such a dreary realm.
This is an example of what every great D&D comic is and should be: eye catching, action packed, fast paced and addictive! If you enjoy the brand and haven’t checked this one out yet I highly recommend you do, there’s even another huge twist I left out that will leave you drooling for more! 4.5/5, most definitely worth the read.
- Night of 1,000 Wolves (1 of 3)(comicsforge.com)