Story Dan Wickline, Joe Brusha and Ralph Tedesco
Written by Dan Wickline
Pencils Paolo Pantalena
Colors Nei Ruffino
Letters Alphabet Soup’s Jim Reddington
Cover byEric Basaldua and Peter Steigerwald
Sinbad Number 1 picks up where number 0 left off, we know that Sinbad has to find the one artifact that will clear his good name. Following him are a couple of rouges that he picks up, after all he needs someone to sail the ship off to distant lands. You cannot sail a ship off to distant volcanic forsaken islands without a little help from the gallery that Sinbad collects around him. Of course, there are the wonderfully drawn women around him as well. Add to that a beautiful but very dangerous and treacherous witch Queen Alorana and you know that things are going to get tricky for our hero very quickly. Overall, this issue does not disappoint the reader in any way.
It is always bad when a witch queen has other plans for you, your crew, and wants to keep you around for a while longer. All Sinbad wants to do is clear his good name, and Queen Alorana definitely has some other ideas about what Sinbad should be doing. Add to that the fast action of this fantasy comic book and you will find yourself flipping pages because it is just simply awesome. Then you go back and look at the art, there is no way that Queen Alorana has not had work done. Seriously, this is another awesome comic book from Zenescope.
Overall this is a five of five star comic book that I found enjoyable. As I dive deeper into this series, I am really having a good time with it. Although I also like the mythology of Sinbad, this gives the whole series a nicely gritty edge that makes me happy. Not realistically drawn women keeps things interesting to the male audience, but then that is part of the fun of it as well. This really is an action pants kind of comic book, with some bonus sorcery thrown in for good measure. Sinbad 1001 Arabian nights is very much a comic book that you should be reading.